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Welcome to the live streaming programme of A MAZE. / Berlin 2020 - Total Digital - 9th International Games and Playful Media Festival. 3.5 days of hand selected sessions for everyone who loves an inclusive, respectful and meaningful future for games, playful media and their creators. You can follow our festival programme live on our A MAZE. / Berlin website, the A MAZE. YouTube channel, in the A MAZE. SPACE and on our Festival Discord.

All links will get communicated here and on our festival website. #AMaze2020

Schedule not final, there are still some sessions added in the coming days.

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Talk [clear filter]
Thursday, July 23
 

12:00 CEST

30 Black Characters: Reflections on Representation and Bias in Games and other Media
Stuck on a small island in Sweden, during the global Covid19 pandemic, watching the world protest the mistreatment of black lives, K was feeling helpless but inspired.
Unable to attend any protests, K decided to create images of fictional black / black coded characters for each day of June to reflect on the black representation in the media he had grown up with.
Some positive examples of black representation, some questionable.
In this talk K will share his reflections on the characters, his own ingrained biases and some ways shared biases show up in games.



Thursday July 23, 2020 12:00 - 12:30 CEST
Livestream

12:30 CEST

The art of making better games: diversity and ethics in games studios
This talk will give tips to the audience for running an ethical and diverse games studio as well
as unveiled the wonders of having diversity in the team for making awesome, astonishing videogames.


Artists
avatar for Marina Díez (ES/UK)

Marina Díez (ES/UK)

Marina Diez is a Spanish game designer and game developer, creative director and CEO at Three of Cups Games, an ethical and diverse games studio based in London, UK. She is also the founder of the diverse magazine Terebi Magazine and a BAFTA Crew member.


Thursday July 23, 2020 12:30 - 13:00 CEST
Livestream

13:00 CEST

Art + Games World Tour: Asia
Art + Games World Tour is a project by Isabelle Arvers. The aim of this world tour is to promote diversity in terms of content and also in terms of who is producing content and from where… in order to be able to tell an other story of video games, outside the main territories of the global market.

During A MAZE. / Berlin - Total Digital Isabelle will take us to 3 different continents and speak with various creators.

Asia:
SOMI (KR)
redMins (KR)
Hyun Cho (KR)
Gayatri Kodikal (IN)
Toge Production (Dio) (IND)
Humble Grove Hana
Humble Grove Cel

SOMI (KR)
The Wake: Mourning Father, Mourning Mother
The Wake: Mourning Father, Mourning Mother is the last of game developer Somi’s “Guilt Trilogy,” consisting of Replica and Legal Dungeon.

[Perhaps it means my life simply boils down to this: “Everything I say is a lie.”]

The Wake is a record of past wounds opened at a three-day funeral — a record of the roots of guilt, and the memories and emotions that chain together three generations of a family. The journal is encoded with a simple substitution cipher that the player must break in order to reveal the writer’s psyche and discover the contradictions that define him.

Explore a generational curse that has swallowed a man and his life.

redMins (KR)
'The Planet of Survived X'.
This game is an adventure set in a world where the patriarchal system disappeared.

Gayatri Kodikal (IN)
The Travelling Hand
Presenting working on The Travelling Hand as immersive ludic installation at TENT Rotterdam October 2020.

Hyun Cho (KR)
Wallflower
Wallflower is a third person perspective, 3D VR game. Wallflower is a term used to describe a person who is without a partner at a party and is hence unable to dance.
The players can maintain their lives only through making contact with others.Through this, players continue to demonstrate their own presence, and the relationship with others constitutes the essence of each being.
The aim of the game is to avoid getting a game-over for the main character at a party in the given time. The player has two properties – the energy scale and presence scale.
If the player keeps still, the presence decreases but the energy level increases. If interactions and conversations are made with others, the character’s presence scale will increase but decrease in energy.
As such, the two scales are inversely proportional. It becomes critical to spend time wisely, keeping the two scales in balance away from dropping to zero.

Toge Production (IND)

Humble Grove (Cel & Hana - UK & JP)
No Longer Home
Bo and Ao: two recent university graduates prepare to move out of the flat they lived in together, over the past year. Both struggle to find work and meaning in post-education life. Disillusioned with their time in the UK and forced out of the country by a government who doesn’t want them there, Ao prepares to move back to Japan, leaving their friends and Bo behind. Home seems like a difficult place to hold on to, and deep under their South London flat, something grows..


Moderators
avatar for Isabelle Arvers (FR)

Isabelle Arvers (FR)

Isabelle Arvers is a French media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and machinima.

Artists
avatar for Dio Mahesa

Dio Mahesa

Dio is the lead artist of Coffee Talk. He designed the characters and also the key visual for the game. Dio has been working as a game artist at Toge Productions for years. Despite the fact that he's working as a pixel artist, Dio is actually a Dungeons & Dragons art enthusiast.
avatar for Humble Grove (Hana & Cel)

Humble Grove (Hana & Cel)

Videogame and illustration studio consisting of Cel Davison (West Yorkshire, UK) and Hana Lee (Tokyo, Japan)
HC

Hyun Cho

Hyun Cho does not view the relationship between technology and humans oppositional, but as closely related entities which continuously in play a role in one another's change.Since technology was created by humans, Hyun Cho views technology not solely technological, and seeks to reveal... Read More →
avatar for redMinS

redMinS

I am an indie game developer in Korea.I made two games. '2048 Muug' is a game to talk about everyday misogyny, and 'Tap Tap Cacti' is a game to manage emotions.I'm a woman and as an emotionally vulnerable minority, I make games that people like me can relate to.
avatar for Somi

Somi

Somi is a leading indie game developer in South Korea. He aspires to develop games that are unique, artistic and channels the vision of the developer. He has made RETSNOM, Replica, Legal Dungeon since 2014. Replica has received many awards including Impact Award from IndieCade 20... Read More →


Thursday July 23, 2020 13:00 - 14:00 CEST
Livestream

17:00 CEST

[Mature Content] Nightmare Temptation Academy: BEHIND THE MUSIC
Content warning: graphic cartoon depictions of violence, sex, sexual violence, self harm, mental illness, drug abuse

A screening of music videos from the game + album Nightmare Temptation Academy, with commentary from the game developer + rapper Lena NW aka Fellatia G.



Artists
avatar for Lena NW

Lena NW

Lena NW is a multidisciplinary media artist whose work reflects the millennial dilemma of being deranged and jaded from internet induced media oversaturation. Her work explores internet culture’s intersection of identity, sexuality, ethics, language, and mental health. Her practice... Read More →


Thursday July 23, 2020 17:00 - 17:30 CEST
Livestream

17:30 CEST

A Game Without Borders
Let's build games with infinite possibilities. A post-colonial approach to worldbuilding.


Artists
avatar for Sisi Jiang

Sisi Jiang

Sisi Jiang is a game writer and a narrative designer who mostly works on the indie side of games. In 2020, their solo game LIONKILLER was nominated for the Excellence in Narrative award at the Independent Games Festival. They also wrote some words for the critically-acclaimed Signs... Read More →


Thursday July 23, 2020 17:30 - 18:00 CEST
Livestream
 
Friday, July 24
 

13:30 CEST

Art + Games World Tour: Africa
Art + Games World Tour is a project by Isabelle Arvers. The aim of this world tour is to promote diversity in terms of content and also in terms of who is producing content and from where… in order to be able to tell an other story of video games, outside the main territories of the global market.

During A MAZE. / Berlin - Total Digital Isabelle will take us to 3 different continents and speak with various creators.

Today:
AGWT Africa:

Hugo Obi (NG)
Afrane Akwasi Bediako (GH)
Setriakor Nyomi (GH)
Eyram Tawia (GH)
Julien Herbin (SN)
Limpho Dee Moeti (ZA)

Presentations:
Afrane Akwasi Bediako (GH)
TRONS Factory, 2020, Experimental Windows PC game.

Setriakor Nyomi (GH)
One Mancala - Bringing ancient board games to one platform Six years ago I published Oware 3D to the Playstore, It featured a variant of the Mancala family of games. One Mancala is the spiritual successor to Oware 3D is an attempt to bring together the most popular variants of the Mancala games into a single mobile, social experience.

Eyram Tawia
AL Reawakening. 
we will talk about our working process with creating the AL Reawakening game. We will take you through how we transform the stories into real products with a focus on story writing, character development and the actual game dev process..

Moderators
avatar for Isabelle Arvers (FR)

Isabelle Arvers (FR)

Isabelle Arvers is a French media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and machinima.

Artists
avatar for Afrane Akwasi Bediako

Afrane Akwasi Bediako

Akwasi Bediako Afrane (b. 1990) is a Ghanaian artist living and working in Kumasi, Ghana.His works explore the idea of augmentation and extensions between technological gadgetsand humans. He works with discarded electronic gadgets which he refers to as “amputees”.He refashions... Read More →
avatar for Eyram Tawia

Eyram Tawia

Eyram Tawia is CEO and Cofounder of Leti Arts, an interactive digital studio that creates Afrocentric mobile games and comics. He believes preserving cultural diversity through gaming and entertainment is important and aims to prove this by creating world-class games and comics using... Read More →
avatar for Hugo Obi

Hugo Obi

Hugo Obi is the founder of Maliyo Games – the first indigenous gaming company in Nigeria and one of the early pioneers of mobile gaming in Sub-Saharan Africa. Hugo is a visionary entrepreneur with interests in the development of mobile content for Africa’s growing mobile consumers... Read More →
avatar for Julien Herbin

Julien Herbin

Julien is the CEO of a video game studio based in Dakar (Senegal), and founded in 2019. His studio focuses on creating games presenting African cultures from a new angle.Prior to that, he was a programmer at Ubisoft since 2007 and has contributed about 10 shipped titles along his... Read More →
avatar for Limpho Moeti

Limpho Moeti

Limpho Moeti previously worked at Free Lives (Broforce, Gorn) and was deputy festival director of South Africa's playful media festival, Playtopia. Currently she works as a producer/biz dev at Nyamakop developing on African-inspired video games. She is one half of the Bad Form Podcast... Read More →
avatar for Setriakor Nyomi

Setriakor Nyomi

Setriakor Nyomi is the founder and lead designer of GreyParrot Interactive Ltd.. He founded GreyParrot with the mission of telling African stories using gaming as a medium. Prior to founding GreyParrot, he held the role of Director of Sustained Engineering at the African Leadership... Read More →


Friday July 24, 2020 13:30 - 14:30 CEST
Livestream

17:00 CEST

Tour de A MAZE. Space
Have you checked out our beautiful A MAZE Space already?
A MAZE. Director Thorsten will give a tour through the space. You could join, be in the background or sit back and relax watching the livestream while Thorsten explores the space!

Special thanks to all involved in the creation of our total digital space.
@the_nomi
 @giucapan
 @moshelinke
 @ramsesoriginal
@dotkokott



Friday July 24, 2020 17:00 - 17:30 CEST
Livestream
 
Saturday, July 25
 

11:30 CEST

Body Open Source Talk

Saturday July 25, 2020 11:30 - 12:00 CEST
Livestream

16:00 CEST

Art + Games World Tour: Latin America
Art + Games World Tour is a project by Isabelle Arvers. The aim of this world tour is to promote diversity in terms of content and also in terms of who is producing content and from where… in order to be able to tell an other story of video games, outside the main territories of the global market.

During A MAZE. / Berlin - Total Digital Isabelle will take us to 3 different continents and speak with various creators.

Latin America:
Shitty Games(AR)
Dario Georges - tumbagames (AR)
Agustin Pontura – tumbagames(AR)
Julian Palacios (IT/AR)
Mateo Amaral (AR)
Daniela Fernandez (AR)
Gabi Pella (AR)
Taina Felix (BR)
Raquel Motta (BR) & Marcos Silva
Galamot (MX)

Shittygames
A brief review on some of the studio creations and their repercussions in the social networks and the mass media

Mateo Amaral
we were humanity

Live AV set made with ableton live and unity 3d. It is an abstract sci-fi narrative that tells the story of a future where Artificial Intelligences merged with plants and try to remember their ancestors: the extinct humanity. Combining 3D representations of natural landscapes, the imaginary of cyber-space, primitive digital aesthetics, manipulated samples of ancestral rituals and contemporary popular culture, I seek to reflect on the artificial minds that are being born right now.

Tumbagames
Perra Force

Perra Force is a 4 player beat em up about an all-girl gang who face off against a multitude of enemies that embody all the stereotypes of patriarchy.

Daniela Fernández
Presentation of the project ITA.
Ita is a 2D platform video game in which a young girl comes across a magical being, called Yasí Yateré, who kidnaps children that refuse to take a nap or siesta after lunch. He takes her to the Realm of Eternal Night, which is inhabited by all the beings of the legends of the Litoral, inherited from Guaraní culture. Ita must find her way home through the Portal of Dreams, where the rivers cross. To get there she will have to escape from the beings of the night, who want to steal her spiritual light.

Game e Arte (Tainá & Jaderson)

A decolonial, popular and black vision for games in Brazil
We will briefly present our way of creating games under a decolonial and popular vision. That puts the black person as the protagonist of their narratives within the language of digital games. How to create your game using accessible tools and a view parallel to the axis of the main stream game industry.


                                                       

Artists
avatar for Daniela Fernández

Daniela Fernández

Daniela Fernández is an Illustrator and an Image & Sound Designer from Argentina, specialized in audiovisual production and scriptwriting, and co-founder of Auto Rojo.The video game Ita, inspired on the Guaraní culture of Chaco, was sponsored by the National Fund for the Arts.
avatar for Darío Georges

Darío Georges

Tumba Games is a punk videogame development team based in Buenos Aires. Their games address social and political issues from the perspective of dark humor. For the past few years, they have presented their works on arcade machines in art galleries, bars and nerdy events.
avatar for Gabi Pella

Gabi Pella

Born in Buenos Aires, on the 25th of July, 1991. Sound & Image Designer, graduated from University of Buenos Aires. Currently developing Manzana Misteriosa, finalist of the 2018 Indie Prize at Casual Connect USA and winner of “Best Desktop Game 2017” at the Awesome Game Awards... Read More →
avatar for Galamot (MX)

Galamot (MX)

Former graphic designer and Illustrator.Currently working in video game development and art direction as well as an independent artist in digital media.I like exploring everything digital art related to find new aesthetic possibilities.
avatar for Game e Arte (Tainá & Jaderson)

Game e Arte (Tainá & Jaderson)

Since 2010, we at Game e Arte have worked with cultural and social activities with video games. In the last 4 years we have developed two games: “A Nova Califórnia” and “Amora”, in both, we approach the creation process under a decolonial vision, aligned to the black and... Read More →
avatar for Isabelle Arvers (FR)

Isabelle Arvers (FR)

Isabelle Arvers is a French media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and machinima.
avatar for Julián Palacios

Julián Palacios

Julián is an independent developer from Milan.He was born in Italy, son of two South-american inmigrants.In his work, he uses 3D space to explore the connections between memory, fantasy and identity.His effort is aimed at creating audiovisual narratives that evoke a feeling of r... Read More →
avatar for Marcos Silva

Marcos Silva

A young black man from the borderlands of São Paulo, Brazil. Marcos Silva started his game's career with a mix of technical skills and social impact causes. His love about music and games linked to afro Brazilian experiences contributes with creative insights in Sue The Real gam... Read More →
avatar for Mateo Amaral

Mateo Amaral

Mateo Amaral is a multidisciplinary artist who develops his work using techniques such as drawing and painting, three-dimensional digital animation, distortion of video through software errors, exploration of audiovisual noise and production of electronic music. His research leads... Read More →
avatar for Shitty Games (AR)

Shitty Games (AR)

Shitty Games it's an indie(gent) videogame developers studio based in Argentina. Founded in 2014 with the need to communicate the unconformity about the socio-political situation of their country. They created more than 30 retro style games with a dark pixelated satirical sense of... Read More →


Saturday July 25, 2020 16:00 - 17:00 CEST
Livestream

18:00 CEST

Video games, African Women, and everything in between.
This is a relaxed conversation about my experiences interacting with video games, video game communities and tech spaces as an African woman. We'll also chat about the current state of representation of African women in the games industry as well as the progress of prosearium.net in documenting 1000 African women and their contributions to games.

Artists
avatar for Sithe Ncube

Sithe Ncube

Sithe has been an active member of the African game development community since 2013 beginning with organizing community events in her hometown Lusaka, Zambia. She is currently directing a project called prosearium.net with the goal of documenting 1000 African women and their contributions... Read More →


Saturday July 25, 2020 18:00 - 19:00 CEST
Livestream
 
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