Welcome to the live streaming programme of A MAZE. / Berlin 2020 - Total Digital - 9th International Games and Playful Media Festival. 3.5 days of hand selected sessions for everyone who loves an inclusive, respectful and meaningful future for games, playful media and their creators. You can follow our festival programme live on our A MAZE. / Berlin website, the A MAZE. YouTube channel, in the A MAZE. SPACE and on our Festival Discord.

All links will get communicated here and on our festival website. #AMaze2020

Schedule not final, there are still some sessions added in the coming days.
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Thursday, July 23 • 13:00 - 14:00
Art + Games World Tour: Asia

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Art + Games World Tour is a project by Isabelle Arvers. The aim of this world tour is to promote diversity in terms of content and also in terms of who is producing content and from where… in order to be able to tell an other story of video games, outside the main territories of the global market.

During A MAZE. / Berlin - Total Digital Isabelle will take us to 3 different continents and speak with various creators.

redMins (KR)
Hyun Cho (KR)
Gayatri Kodikal (IN)
Toge Production (Dio) (IND)
Humble Grove Hana
Humble Grove Cel

The Wake: Mourning Father, Mourning Mother
The Wake: Mourning Father, Mourning Mother is the last of game developer Somi’s “Guilt Trilogy,” consisting of Replica and Legal Dungeon.

[Perhaps it means my life simply boils down to this: “Everything I say is a lie.”]

The Wake is a record of past wounds opened at a three-day funeral — a record of the roots of guilt, and the memories and emotions that chain together three generations of a family. The journal is encoded with a simple substitution cipher that the player must break in order to reveal the writer’s psyche and discover the contradictions that define him.

Explore a generational curse that has swallowed a man and his life.

redMins (KR)
'The Planet of Survived X'.
This game is an adventure set in a world where the patriarchal system disappeared.

Gayatri Kodikal (IN)
The Travelling Hand
Presenting working on The Travelling Hand as immersive ludic installation at TENT Rotterdam October 2020.

Hyun Cho (KR)
Wallflower is a third person perspective, 3D VR game. Wallflower is a term used to describe a person who is without a partner at a party and is hence unable to dance.
The players can maintain their lives only through making contact with others.Through this, players continue to demonstrate their own presence, and the relationship with others constitutes the essence of each being.
The aim of the game is to avoid getting a game-over for the main character at a party in the given time. The player has two properties – the energy scale and presence scale.
If the player keeps still, the presence decreases but the energy level increases. If interactions and conversations are made with others, the character’s presence scale will increase but decrease in energy.
As such, the two scales are inversely proportional. It becomes critical to spend time wisely, keeping the two scales in balance away from dropping to zero.

Toge Production (IND)

Humble Grove (Cel & Hana - UK & JP)
No Longer Home
Bo and Ao: two recent university graduates prepare to move out of the flat they lived in together, over the past year. Both struggle to find work and meaning in post-education life. Disillusioned with their time in the UK and forced out of the country by a government who doesn’t want them there, Ao prepares to move back to Japan, leaving their friends and Bo behind. Home seems like a difficult place to hold on to, and deep under their South London flat, something grows..

avatar for Isabelle Arvers (FR)

Isabelle Arvers (FR)

Isabelle Arvers is a French media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, chip tunes and machinima.

avatar for Dio Mahesa

Dio Mahesa

Dio is the lead artist of Coffee Talk. He designed the characters and also the key visual for the game. Dio has been working as a game artist at Toge Productions for years. Despite the fact that he's working as a pixel artist, Dio is actually a Dungeons & Dragons art enthusiast.
avatar for Humble Grove (Hana & Cel)

Humble Grove (Hana & Cel)

Videogame and illustration studio consisting of Cel Davison (West Yorkshire, UK) and Hana Lee (Tokyo, Japan)

Hyun Cho

Hyun Cho does not view the relationship between technology and humans oppositional, but as closely related entities which continuously in play a role in one another's change.Since technology was created by humans, Hyun Cho views technology not solely technological, and seeks to reveal... Read More →
avatar for redMinS


I am an indie game developer in Korea.I made two games. '2048 Muug' is a game to talk about everyday misogyny, and 'Tap Tap Cacti' is a game to manage emotions.I'm a woman and as an emotionally vulnerable minority, I make games that people like me can relate to.
avatar for Somi


Somi is a leading indie game developer in South Korea. He aspires to develop games that are unique, artistic and channels the vision of the developer. He has made RETSNOM, Replica, Legal Dungeon since 2014. Replica has received many awards including Impact Award from IndieCade 20... Read More →

Thursday July 23, 2020 13:00 - 14:00 CEST